Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XSG9Z-efWha-RtkSH-RGFkx-F3VTB | 11/16/7 | 58.2 | 0.80 | 2026-07-07 17:35:57 · 36m 52s | |
| CSGO-twXOT-tyndk-6AdO6-jGa5c-5YQhG | 13/14/6 | 98.4 | 1.15 | 2026-07-04 18:35:44 · 29m 34s | |
| CSGO-FrLRE-LDyBJ-nE8Aw-Rdua8-TAqVQ | 20/14/6 | 75.6 | 1.32 | 2026-07-04 17:56:13 · 36m 41s | |
| CSGO-O9UoM-HnPq9-Xmf4H-iKWOc-9P47M | 11/15/5 | 61.0 | 0.82 | 2026-06-14 16:57:59 · 30m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.