Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8smKu-7uFiZ-nScNh-GXHcO-qScRF | 13/15/4 | 55.8 | 0.87 | 2026-07-01 18:34:05 · 39m 6s | |
| CSGO-cxNAt-sRcn6-JKVHV-DzvGw-JCjjD | 6/9/7 | 64.5 | 0.92 | 2026-06-30 22:37:08 · 27m 22s | |
| CSGO-AYoSK-AFUjw-ny8Ze-FC7pu-ohtnC | 11/9/5 | 73.1 | 1.11 | 2026-06-23 08:07:47 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.