Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OYSm3-ShDfz-x85KG-EAfdz-rquLA | 15/13/4 | 82.7 | 1.16 | 2026-07-05 22:50:14 · 34m 37s | |
| CSGO-j6tkk-oSAwT-kcY4w-WLoMP-SH3JE | 15/18/11 | 81.8 | 1.06 | 2026-07-05 22:05:48 · 36m 0s | |
| CSGO-b4fco-A5WrQ-VomRE-YowVr-JXykG | 11/18/5 | 71.9 | 0.75 | 2026-07-01 00:49:25 · 35m 52s | |
| CSGO-srxxa-xtfPR-OAtqy-7F6RF-jcy6A | 23/13/5 | 96.1 | 1.48 | 2026-06-30 01:38:34 · 26m 47s | |
| CSGO-7GWvS-SCSD8-JwppN-TqidQ-nbRuK | 16/7/6 | 92.7 | 1.71 | 2026-06-28 22:44:53 · 21m 58s | |
| CSGO-moVSv-tuCdX-ohCzm-2Furf-DQbEC | 10/15/2 | 39.5 | 0.71 | 2026-06-28 22:06:35 · 36m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.