Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rfEGk-EGGke-qDHmz-QEmAR-yROEL | 12/16/2 | 54.3 | 0.80 | 2026-07-03 15:44:17 · 29m 8s | |
| CSGO-kvCV7-hdMZo-yV9WP-rKdRC-roHGG | 14/12/8 | 78.0 | 1.21 | 2026-07-02 19:52:06 · 37m 52s | |
| CSGO-DdntP-SXkWR-dCpZp-vZsGe-5OxDK | 22/17/6 | 88.6 | 1.27 | 2026-07-02 19:06:26 · 41m 38s | |
| CSGO-8TNK2-Riwqd-QPvym-tQru6-9ysOH | 7/10/5 | 48.3 | 0.93 | 2026-07-02 18:25:30 · 25m 10s | |
| CSGO-RmKhN-8AF7F-Pdxhq-f6nTZ-y5vTC | 11/15/6 | 66.6 | 0.86 | 2026-06-28 18:21:22 · 36m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.