Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bJFsR-ttYkK-omsXH-bwPn9-3yTaK | 3/16/6 | 39.9 | 0.22 | 2026-06-29 03:55:39 · 17m 26s | |
| CSGO-O4Qp4-w6KoC-AntwQ-6UXzF-88axJ | 21/14/8 | 108.8 | 1.71 | 2026-06-28 18:44:16 · 32m 5s | |
| CSGO-yWU4u-DObNt-ZHSPu-cn9LW-Bb4mA | 6/16/4 | 44.8 | 0.46 | 2026-06-24 15:59:03 · 24m 34s | |
| CSGO-3Lp9U-PNqiH-YmwkZ-qBODX-ca43L | 11/14/8 | 83.7 | 1.06 | 2026-06-24 13:34:39 · 23m 48s | |
| CSGO-pUqeS-3Wz34-tbRnw-VFut6-cAhaB | 23/9/5 | 113.8 | 1.99 | 2026-06-21 13:50:38 · 25m 58s | |
| CSGO-PVnFy-chREb-5PYOo-CbJtU-jvV9G | 3/7/0 | 38.3 | 0.59 | 2026-06-09 09:34:35 · 8m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.