Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NxKZM-wK2Wp-7vWKC-QFbLo-niyfF | 3/14/2 | 26.0 | 0.17 | 2026-07-03 20:01:55 · 27m 25s | |
| CSGO-3kDn6-zqbfC-uyaih-xBuVK-D9axJ | 14/18/2 | 57.2 | 0.87 | 2026-07-03 19:01:33 · 33m 54s | |
| CSGO-488mr-CL5VC-aGv58-sWaMk-ZDxHL | 12/15/3 | 63.1 | 0.95 | 2026-06-30 20:12:52 · 35m 22s | |
| CSGO-Dn6yV-ESMKe-dxkE8-kAWLJ-o8MUD | 11/16/2 | 71.4 | 0.68 | 2026-06-30 19:38:12 · 31m 26s | |
| CSGO-WKdG5-C8u3H-i7W4V-23XU9-Ad5FP | 25/17/7 | 106.3 | 1.59 | 2026-06-27 19:11:22 · 42m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.