Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MZDMA-ODPL9-zEzD6-jeqGR-q7NQC | 15/14/4 | 75.8 | 1.18 | 2026-07-03 22:16:30 · 35m 54s | |
| CSGO-hDLZy-WCZpP-EZHi6-mbMdO-SSUnB | 13/16/4 | 72.2 | 0.93 | 2026-07-03 21:36:58 · 35m 36s | |
| CSGO-UfJXF-jF2q8-cxoO9-v7aie-sOYQM | 6/13/1 | 55.5 | 0.57 | 2026-07-03 20:55:30 · 20m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.