Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GUVnf-M38tq-FMtmk-Uepzk-7iEBM | 17/15/5 | 103.4 | 1.29 | 2026-07-03 21:37:21 · 31m 49s | |
| CSGO-ir4V6-DiWkS-43Ftd-o9UJw-zqrqK | 17/7/3 | 92.5 | 1.55 | 2026-07-03 21:07:06 · 27m 28s | |
| CSGO-CpVnk-z2L89-eFy7p-Tm62e-G6LHA | 17/17/4 | 63.6 | 1.14 | 2026-07-03 20:25:55 · 33m 49s | |
| CSGO-Qf4Jh-MTeGx-fvAZm-omfow-8BRmH | 15/15/8 | 90.1 | 1.30 | 2026-07-03 19:43:40 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.