Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AenEn-kTLQT-dxHXX-tiCXu-rVC7K | 16/18/4 | 109.4 | 1.15 | 2026-06-23 20:10:32 · 33m 32s | |
| CSGO-DFqQe-QuGvS-eOi9r-EAyUJ-hTsdA | 24/21/9 | 87.1 | 1.18 | 2026-06-23 19:18:53 · 48m 14s | |
| CSGO-we8am-caSVS-WBvqW-a6Cpj-ZOQmH | 17/17/1 | 68.5 | 0.88 | 2026-06-22 18:15:04 · 35m 14s | |
| CSGO-va2Gp-6GF8Q-rDtxJ-pH3wi-hXWDJ | 23/18/4 | 113.3 | 1.40 | 2026-06-22 17:33:56 · 37m 41s | |
| CSGO-o3yki-s6hmW-GOh8m-OzobV-7Qh8E | 20/26/11 | 97.4 | 1.06 | 2026-06-15 16:42:52 · 48m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.