Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wL2bB-QGTos-B8vBb-jEFDm-WNmkP | 13/17/5 | 54.0 | 0.83 | 2026-07-08 20:09:38 · 36m 49s | |
| CSGO-CFJ4E-d6WYV-z8tum-VuPwt-8WfnL | 14/20/10 | 91.4 | 1.00 | 2026-07-08 19:31:37 · 35m 47s | |
| CSGO-7Eu9q-ShMqO-zGjpQ-56REW-JGdRF | 14/10/3 | 62.4 | 1.21 | 2026-07-08 19:01:34 · 28m 17s | |
| CSGO-nhZvW-MYaRN-JQHSu-P2O68-qAXHK | 8/18/1 | 47.9 | 0.38 | 2026-07-06 20:27:17 · 29m 15s | |
| CSGO-eZhvy-e4vVN-Sajuv-UKe2C-jJGrL | 17/15/5 | 97.2 | 1.28 | 2026-07-06 19:50:38 · 31m 18s | |
| CSGO-fTHMe-JCpGi-2Cq7E-GspQe-9jmMC | 7/17/1 | 42.9 | 0.37 | 2026-07-06 19:13:15 · 34m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.