Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kvzDf-nT7cK-jRQOy-ikbBT-u7GaA | 17/12/4 | 93.0 | 1.31 | 2026-07-06 20:38:01 · 31m 54s | |
| CSGO-2piFt-SbACk-zhJbt-sGiQh-GEuWK | 16/18/9 | 84.4 | 1.10 | 2026-07-06 19:59:16 · 34m 49s | |
| CSGO-JFG5U-JFDLP-aetns-vE8od-zi8LK | 8/4/1 | 75.8 | 1.48 | 2026-07-03 03:03:51 · 16m 15s | |
| CSGO-YizLp-QbOKq-iNY2k-ARnZG-dJxsP | 12/11/4 | 68.9 | 1.08 | 2026-07-03 03:03:51 · 30m 5s | |
| CSGO-dyYbR-vxbNE-Mzp65-CKy8F-pJGrL | 13/15/5 | 57.8 | 1.01 | 2026-06-23 21:01:49 · 43m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.