Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7xVGS-SZfEt-XxL22-meoja-jPocG | 16/21/8 | 70.3 | 0.80 | 2026-06-24 20:00:06 · 49m 15s | |
| CSGO-z4yEj-zyyPx-FdmTe-fzqxe-GZpUE | 11/20/4 | 50.2 | 0.64 | 2026-06-23 20:07:34 · 34m 34s | |
| CSGO-f77w4-vcsSU-OO8PL-5WM4q-vsCxH | 14/23/5 | 45.9 | 0.68 | 2026-06-22 20:39:09 · 58m 38s | |
| CSGO-pz4sY-qn6cF-LhfVQ-FvE3u-8MEKO | 18/19/9 | 97.5 | 1.19 | 2026-06-18 20:31:45 · 36m 29s | |
| CSGO-UZSqr-ZRurN-yPjif-TNLaT-bGtuL | 9/17/2 | 69.0 | 0.67 | 2026-06-10 19:44:38 · 32m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.