Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XsEiD-e2dhB-36Bat-McLwA-4yTaK | 20/15/3 | 81.1 | 1.21 | 2026-07-03 21:38:11 · 37m 8s | |
| CSGO-wzRPX-NQzQC-jDT67-CReOn-niyfF | 21/26/5 | 83.9 | 0.90 | 2026-07-01 20:53:47 · 49m 14s | |
| CSGO-cnYZP-F2LZG-aWd3v-Utp3d-wjNYE | 11/14/3 | 58.1 | 0.89 | 2026-06-28 21:05:33 · 34m 7s | |
| CSGO-XGxfz-KGJrQ-p8BQB-qj5G8-eLhnL | 9/14/1 | 63.8 | 0.76 | 2026-06-28 20:33:43 · 27m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.