Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q99RR-4CQf3-wTKLV-aDjGv-oqS4M | 11/20/7 | 69.6 | 0.76 | 2026-07-04 20:25:28 · 32m 44s | |
| CSGO-NqQza-CbKW3-9VJxE-M4hPy-mfMbM | 7/13/0 | 53.1 | 0.42 | 2026-07-04 20:00:15 · 22m 3s | |
| CSGO-CFjek-V2s7C-VOQ7x-xyhGN-GHcVG | 12/13/6 | 52.5 | 0.98 | 2026-07-03 21:13:48 · 36m 27s | |
| CSGO-AY8Eh-VixbR-ymxo4-9NP5z-vLJjC | 5/7/1 | 37.5 | 0.40 | 2026-07-03 20:24:32 · 20m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.