76561197960862057
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-11.8%Peak single-match outcome anomaly 32.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
7.6% of kills through walls across 10 analyzed matches (penalty scales above 4%)
2.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 10 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L9VzU-S6vVR-JQZVk-vpOWD-BynUE | 26/15/4 | 97.1 | 1.60 | 2026-07-02 22:06:10 · 42m 53s | |
| CSGO-WfSab-hO5Pu-cGVAr-TtTtB-yKKeB | 16/7/3 | 114.7 | 1.85 | 2026-07-02 21:36:06 · 25m 35s | |
| CSGO-9q52M-dHciC-doWS5-pptmb-YPVeL | 14/16/9 | 81.4 | 1.09 | 2026-07-02 19:44:14 · 37m 6s | |
| CSGO-ywQPD-ToFvJ-uoxv5-PLj7m-WNmkP | 12/10/6 | 89.6 | 1.37 | 2026-07-01 21:23:26 · 24m 42s | |
| CSGO-DJWj7-cnyVu-PCnhR-BTVQD-cxnkP | 16/17/4 | 75.7 | 1.11 | 2026-07-01 20:44:14 · 34m 7s | |
| CSGO-82qBx-sOchf-Yo6zi-9rP9n-qWHzN | 17/19/8 | 79.2 | 1.00 | 2026-07-01 19:46:54 · 38m 59s | |
| CSGO-7RAhD-9eDNU-sMfLh-swvwD-KKoJN | 23/12/7 | 118.5 | 1.71 | 2026-06-24 22:17:05 · 31m 23s | |
| CSGO-bazku-5WD5B-EOWwO-YiASC-VUeZH | 22/12/7 | 76.5 | 1.52 | 2026-06-24 21:38:09 · 35m 56s | |
| CSGO-CapNw-X5ET9-u3xeE-u384m-93aNE | 9/18/7 | 67.9 | 0.59 | 2026-06-24 20:59:38 · 34m 1s | |
| CSGO-RnwcZ-swMh2-CK2FT-pskB8-HLY9G | 16/14/3 | 79.0 | 1.20 | 2026-06-17 18:52:26 · 30m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.