Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XTQ7T-ctb5r-Q7EPH-74miv-OrzUO | 12/12/6 | 74.7 | 1.16 | 2026-07-01 19:53:03 · 25m 25s | |
| CSGO-pC2cO-d9OsG-ZN4Qm-b9W8O-X8kXM | 3/5/3 | 49.1 | 0.75 | 2026-07-01 19:33:01 · 16m 41s | |
| CSGO-ekBbL-x4cCR-pkYac-JcGNq-bXEFN | 19/13/2 | 83.3 | 1.30 | 2026-07-01 18:50:37 · 37m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.