Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OYaxx-JkrWs-cANmw-O2Tf5-ABnkP | 6/14/7 | 64.8 | 0.69 | 2026-06-23 21:22:23 · 25m 5s | |
| CSGO-UYJtW-fXVXZ-8xJQu-iFsfu-XMfrM | 18/20/8 | 66.5 | 0.97 | 2026-06-23 20:26:12 · 52m 7s | |
| CSGO-2ZBHe-TNwJy-5RvM5-a6hxD-8J5RG | 12/6/3 | 86.3 | 1.52 | 2026-06-23 19:54:58 · 21m 33s | |
| CSGO-37JCM-3kDsc-MHm9k-jaOpZ-oF7yD | 16/14/3 | 89.9 | 1.26 | 2026-06-20 21:48:28 · 25m 20s | |
| CSGO-DRTjb-uhC6C-5BXPV-sOjDL-p8SKF | 11/19/8 | 70.4 | 0.89 | 2026-06-20 21:09:22 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.