Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iGduM-MzQ6v-akzvb-ppYep-EX6ZJ | 7/19/6 | 45.5 | 0.58 | 2026-07-09 20:12:40 · 38m 56s | |
| CSGO-UOO7w-Yt32O-EWvDo-6CCDd-xPk9Q | 10/9/10 | 79.0 | 1.21 | 2026-07-09 19:34:05 · 32m 45s | |
| CSGO-COoCo-DuLtt-qJmMq-RWGK5-ZympQ | 11/18/3 | 62.1 | 0.78 | 2026-07-09 18:45:48 · 37m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.