Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xA3MT-KYJa8-qDqto-cUWB9-eLhnL | 10/16/4 | 45.3 | 0.71 | 2026-06-27 20:26:29 · 39m 9s | |
| CSGO-6vayw-dhK7Y-krLWv-Su8RG-9of4D | 13/10/3 | 76.4 | 1.22 | 2026-06-27 19:47:05 · 29m 0s | |
| CSGO-pyjCB-xLD7V-HuWyB-M9wsM-GcXTB | 11/17/7 | 57.9 | 0.83 | 2026-06-27 19:07:30 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.