Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sZnGy-ws8bv-TTFqq-53ran-4s3cQ | 17/14/4 | 82.0 | 1.17 | 2026-07-04 19:31:03 · 36m 15s | |
| CSGO-2ushv-jjE5t-XLUDC-OeRnc-sY2tJ | 11/17/4 | 52.9 | 0.71 | 2026-06-30 20:19:54 · 33m 58s | |
| CSGO-bJmnN-7UQy9-3LuLo-EBPXf-REDVF | 19/19/2 | 89.1 | 1.28 | 2026-06-24 23:23:26 · 29m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.