Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fchjc-poKeE-kYAhT-FL5W2-zz8aC | 6/17/8 | 55.8 | 0.51 | 2026-06-28 16:22:26 · 32m 42s | |
| CSGO-xAneX-YHqdf-HDvL7-6KMfT-zG3YP | 7/15/11 | 54.0 | 0.72 | 2026-06-28 14:00:03 · 29m 59s | |
| CSGO-y3v73-T7ANT-tOWeT-GSsNv-jM6dK | 25/24/8 | 80.7 | 1.23 | 2026-06-28 11:13:26 · 47m 45s | |
| CSGO-BVoN5-h23sL-tDZw9-ZwSLL-m9hWA | 17/19/6 | 100.2 | 1.08 | 2026-06-25 21:35:17 · 36m 37s | |
| CSGO-BCmzz-fX5tP-xVRYG-iDDOe-RZ8SA | 7/15/2 | 58.4 | 0.56 | 2026-06-25 21:03:30 · 28m 57s | |
| CSGO-DRZzT-hxMaF-XJxbm-ascAb-fuW5F | 15/18/6 | 82.1 | 0.97 | 2026-06-14 11:09:18 · 36m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.