76561197960825065
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.7%Peak single-match outcome anomaly 30.2/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 32 analyzed matches reads as variance, not a pattern.
2.7% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ook7q-N9ME4-a8KjR-nnC3q-qrzED | 16/16/4 | 69.6 | 1.16 | 2026-06-28 18:38:28 · 27m 40s | |
| CSGO-3iPNP-J6Kwd-Ufyqy-7UP3X-e6siB | 12/15/7 | 86.4 | 1.08 | 2026-06-28 18:00:34 · 24m 27s | |
| CSGO-9jWHe-T24rP-5qBjm-5uHN5-TVkTL | 13/14/5 | 62.5 | 0.99 | 2026-06-28 17:21:31 · 35m 34s | |
| CSGO-BfXMe-dvaH2-5c4Zs-X6jwy-V2msF | 23/15/5 | 80.3 | 1.41 | 2026-06-28 15:07:12 · 39m 29s | |
| CSGO-Zumub-H4kGk-B5eD9-PDZTf-GZpUE | 23/19/7 | 73.9 | 1.24 | 2026-06-28 14:04:40 · 56m 24s | |
| CSGO-ocsV5-HK6HX-7uFfd-hpny5-ppNAK | 15/16/7 | 90.4 | 1.20 | 2026-06-28 12:47:12 · 33m 13s | |
| CSGO-AttkQ-4K7VX-NmKE7-OHXVe-5OxDK | 8/15/6 | 55.3 | 0.70 | 2026-06-28 12:09:12 · 28m 13s | |
| CSGO-58OMq-wK3O7-LnyXZ-jbRPt-FhnEM | 12/17/7 | 57.1 | 0.84 | 2026-06-28 11:23:41 · 41m 29s | |
| CSGO-dLpHe-2Biex-RvNLB-GCOS6-tUD3J | 10/17/6 | 78.3 | 0.80 | 2026-06-27 16:08:50 · 36m 56s | |
| CSGO-sVv8Y-E7iB7-UCCey-rhEGd-FPGCF | 24/15/7 | 105.0 | 1.67 | 2026-06-27 15:29:50 · 35m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.