Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fSrMR-OVOTb-BjEvY-erxJp-MsdVG | 14/8/6 | 73.1 | 1.48 | 2026-07-03 16:33:38 · 28m 41s | |
| CSGO-d5JtH-7nHr3-9EPkd-RpfkX-Bv5VH | 22/19/7 | 87.6 | 1.20 | 2026-07-03 15:40:26 · 49m 28s | |
| CSGO-64f5u-dNPic-xEieq-5c5bP-qHBxH | 25/22/7 | 81.9 | 1.27 | 2026-07-01 12:27:13 · 55m 5s | |
| CSGO-O7Vmv-7hfu4-WAtCe-Hda8u-ohtnC | 29/13/10 | 131.0 | 1.95 | 2026-06-30 15:30:27 · 44m 31s | |
| CSGO-mMJFQ-U5O5F-LHoHY-eQXti-xOYQM | 3/3/1 | 21.8 | 0.37 | 2026-06-22 17:46:39 · 15m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.