Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-86ynX-WeKuB-t3qqZ-RKoeY-NRz6A | 22/15/2 | 92.3 | 1.46 | 2026-06-26 11:32:33 · 33m 38s | |
| CSGO-yWZbh-GBiyF-RVkHd-yGc52-OLJzN | 8/17/5 | 49.4 | 0.56 | 2026-06-19 22:29:26 · 36m 22s | |
| CSGO-ZdSut-vRV8R-286ZC-7iQL3-2zYUN | 16/19/5 | 79.9 | 0.98 | 2026-06-19 21:48:21 · 36m 45s | |
| CSGO-6DXiN-v6c4X-p9KCE-cTDXR-TvDBM | 21/10/5 | 93.0 | 1.68 | 2026-06-19 19:53:06 · 31m 7s | |
| CSGO-Gp4Q9-4Eo25-6VZdY-7NjTq-d34uC | 19/16/3 | 74.6 | 1.16 | 2026-06-19 19:06:22 · 39m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.