Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tq56r-6uLAn-fj8Gk-nT9hR-TnduB | 16/14/4 | 103.5 | 1.31 | 2026-07-06 18:00:37 · 28m 14s | |
| CSGO-7DL84-yq2oc-UoMtp-mGenj-6i8LK | 14/14/5 | 67.8 | 1.05 | 2026-07-05 18:26:17 · 29m 17s | |
| CSGO-4PM7H-sKFPA-ZWjqa-S9bno-rOpYF | 11/16/2 | 55.5 | 0.75 | 2026-06-29 17:44:19 · 33m 32s | |
| CSGO-FD4kQ-iuJDc-wnbG4-ST9HY-4EacP | 16/15/7 | 104.2 | 1.27 | 2026-06-29 17:08:58 · 30m 27s | |
| CSGO-2bD8n-OTejL-WFnqf-YWUtO-AoaAB | 11/15/3 | 64.2 | 0.76 | 2026-06-29 16:37:03 · 28m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.