Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yvaHe-4E8jr-uwXnS-qzUP3-cBtKG | 14/7/3 | 78.5 | 1.40 | 2026-07-02 19:20:12 · 25m 24s | |
| CSGO-suS5j-Gu5MC-i8zzD-7fbLb-b5EiJ | 4/13/3 | 60.9 | 0.46 | 2026-06-23 19:43:10 · 17m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.