Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T2KVH-cvsNm-VrXdH-4XxFu-KX6ZJ | 10/15/0 | 75.2 | 0.75 | 2026-07-01 19:23:33 · 27m 34s | |
| CSGO-3w2Bv-FoJv6-3zd7F-zeiDn-M4R4M | 14/16/5 | 62.8 | 0.92 | 2026-07-01 18:39:29 · 34m 16s | |
| CSGO-bJFsR-ttYkK-omsXH-bwPn9-3yTaK | 16/5/2 | 85.9 | 1.78 | 2026-06-29 03:55:39 · 17m 26s | |
| CSGO-Q9cZV-pGGHp-WsA3c-JUFm5-hUoEM | 8/16/5 | 63.8 | 0.68 | 2026-06-28 17:28:00 · 29m 45s | |
| CSGO-KxfMP-No3Bt-YPMPL-MtsqF-QTTrC | 8/10/4 | 43.7 | 0.92 | 2026-06-28 16:55:26 · 27m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.