Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zaawO-dewrb-fdo7D-sVHnJ-z8kHB | 4/5/5 | 43.4 | 0.81 | 2026-07-04 22:02:08 · 18m 9s | |
| CSGO-8wMb9-kjfy9-9yX5s-BBwAK-Kn6nM | 12/11/5 | 57.6 | 0.97 | 2026-07-04 21:15:20 · 30m 46s | |
| CSGO-tXjyo-92hoX-z3Lkp-jVwaq-ihtnC | 6/10/1 | 38.5 | 0.70 | 2026-07-04 19:36:04 · 24m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.