Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kvzDf-nT7cK-jRQOy-ikbBT-u7GaA | 15/11/5 | 90.6 | 1.32 | 2026-07-06 20:38:01 · 31m 54s | |
| CSGO-2piFt-SbACk-zhJbt-sGiQh-GEuWK | 13/19/9 | 72.3 | 0.95 | 2026-07-06 19:59:16 · 34m 49s | |
| CSGO-f7HmM-SiaWx-L69bu-L7qd4-Z2e4D | 7/19/5 | 38.9 | 0.38 | 2026-07-03 21:29:07 · 41m 34s | |
| CSGO-LazO6-PkJBJ-mRz2d-3r88w-hNRhG | 10/21/4 | 62.4 | 0.45 | 2026-07-03 19:37:55 · 37m 26s | |
| CSGO-xeBE3-4OvYu-ko95s-Sx7W4-5exTC | 9/20/5 | 45.4 | 0.47 | 2026-06-30 19:05:06 · 39m 43s | |
| CSGO-fPa7q-aDje9-OMvGh-nxJ4y-ZfwoO | 5/9/6 | 48.3 | 0.66 | 2026-06-30 18:31:39 · 29m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.