Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hLWhQ-MPc3y-7pmXe-X4Oru-y2DVF | 9/15/3 | 67.3 | 0.82 | 2026-07-01 18:41:32 · 24m 2s | |
| CSGO-Nv2qs-3yt66-iNenR-yJXLp-MsdVG | 6/13/1 | 28.9 | 0.42 | 2026-06-30 20:09:14 · 26m 4s | |
| CSGO-WOTMQ-BSmSN-keOXY-tr8oD-kAoQD | 18/18/3 | 74.4 | 1.11 | 2026-06-30 19:30:59 · 34m 39s | |
| CSGO-tiRZS-4QPVo-kyHQ4-sZznP-HnF8D | 20/18/6 | 88.8 | 1.28 | 2026-06-26 19:51:25 · 35m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.