Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eKtqW-Cc7Ja-mAoYm-69mCv-JNCEB | 11/13/3 | 77.9 | 0.99 | 2026-07-04 17:12:30 · 22m 31s | |
| CSGO-BPaeH-yQ8Gu-9PfLS-QF8k5-Cq5uC | 19/17/2 | 95.8 | 1.25 | 2026-06-30 19:57:12 · 31m 3s | |
| CSGO-OQGzN-dpVCS-2rJ2F-z2xax-FWzfF | 12/17/8 | 82.7 | 0.91 | 2026-06-30 18:14:54 · 31m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.