Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rj42x-n5yd5-hVMBr-qaQss-aCsOH | 12/18/5 | 67.1 | 0.84 | 2026-07-07 01:52:12 · 36m 26s | |
| CSGO-d2o6G-QT8fe-oust2-TXTVt-A3VTB | 13/15/5 | 52.7 | 0.93 | 2026-07-05 05:17:00 · 36m 55s | |
| CSGO-6LBP5-BnfPA-bfyYb-JND35-ZqDZG | 11/15/5 | 64.2 | 0.95 | 2026-06-27 09:46:35 · 27m 37s | |
| CSGO-B5z7S-cXSbu-a7JKu-iVxkW-75mAL | 2/8/4 | 52.6 | 0.48 | 2026-06-20 17:58:42 · 14m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.