Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zwxxj-xwsPT-O8nou-5Jpmd-hFhCG | 22/21/10 | 70.1 | 1.07 | 2026-07-01 01:54:13 · 47m 37s | |
| CSGO-aAUJH-KAoNm-mCKJO-dQSVd-pPocG | 17/17/3 | 66.9 | 1.04 | 2026-06-26 20:42:15 · 33m 28s | |
| CSGO-9YYhs-avdNQ-nOBhE-uf2NE-kosSJ | 20/17/6 | 85.5 | 1.25 | 2026-06-25 00:28:37 · 37m 18s | |
| CSGO-BCEpb-VKhr5-6bBmx-pVoxy-jVMQC | 14/18/5 | 76.3 | 0.86 | 2026-06-24 23:49:34 · 36m 6s | |
| CSGO-fTRVf-6e7Q8-B4Qqn-n3ebH-Ycf8E | 20/16/8 | 92.1 | 1.30 | 2026-06-21 19:37:08 · 38m 40s | |
| CSGO-Hs3UG-Pswzk-4rKYB-PVWcY-v5TCP | 28/15/5 | 108.9 | 1.78 | 2026-06-21 18:56:24 · 37m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.