Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XhQuM-qzLfC-5aN4M-B5Ahq-ihtnC | 18/19/3 | 83.3 | 1.08 | 2026-07-03 21:08:10 · 33m 13s | |
| CSGO-8FarV-HzCFh-Yi8dR-taTS8-3Aw5G | 21/16/7 | 82.6 | 1.34 | 2026-07-03 20:24:13 · 38m 7s | |
| CSGO-mSYa5-zxDMh-YCxDA-vErai-c49oF | 19/22/6 | 100.7 | 1.03 | 2026-06-30 23:37:30 · 41m 28s | |
| CSGO-WShGN-76S6P-od4aw-TZrYA-nKurD | 14/18/5 | 81.7 | 0.94 | 2026-06-30 01:26:26 · 26m 11s | |
| CSGO-9GYXQ-4kZ39-k82Rr-vRdNB-FpQuK | 10/19/2 | 51.5 | 0.50 | 2026-06-28 21:22:35 · 32m 12s | |
| CSGO-wUXst-BXnJT-puycJ-p3pXQ-uG3YP | 16/18/6 | 83.3 | 1.11 | 2026-06-28 19:36:14 · 37m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.