Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3HGJO-Ypc7U-UNsAS-SXqCM-K8o3B | 15/14/5 | 79.6 | 1.05 | 2026-06-29 23:07:08 · 31m 16s | |
| CSGO-Wah7v-TupWM-37zQS-M2SwH-tx6iL | 18/16/9 | 104.3 | 1.24 | 2026-06-29 00:24:17 · 43m 6s | |
| CSGO-aXqrz-Zc6Xo-6wkjj-teLdh-dE4BO | 14/15/1 | 69.3 | 1.09 | 2026-06-28 23:51:09 · 27m 28s | |
| CSGO-SOmYX-CmCVd-aCWhj-3cUUy-zMOcF | 15/20/4 | 76.8 | 0.88 | 2026-06-28 23:09:29 · 37m 38s | |
| CSGO-7puEc-uVjNz-R7qtr-4antr-3rP3A | 15/9/5 | 81.3 | 1.43 | 2026-06-28 22:29:20 · 31m 21s | |
| CSGO-uBAsu-A7X3a-FFoKQ-5QZDY-BZAYN | 18/16/7 | 85.4 | 1.21 | 2026-06-27 22:45:42 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.