Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZcAer-FFbX3-hUbu8-doWfh-cEbJD | 8/17/8 | 71.6 | 0.66 | 2026-07-01 01:37:12 · 28m 16s | |
| CSGO-Lmwey-HEnV2-eHUFb-uCx3O-3HZkF | 13/11/4 | 70.7 | 1.08 | 2026-06-30 22:00:21 · 36m 58s | |
| CSGO-rQtyR-WBzRG-GXwTu-GEAyL-hJQBD | 7/14/1 | 56.7 | 0.51 | 2026-06-30 21:30:25 · 24m 57s | |
| CSGO-rRDJu-JPfdS-dZPaT-8vMod-pPocG | 15/18/6 | 79.9 | 1.00 | 2026-06-30 20:09:15 · 41m 43s | |
| CSGO-q3yTd-c6WzL-Udr6U-JhKHP-xbjsF | 15/13/8 | 85.9 | 1.22 | 2026-06-21 20:10:57 · 35m 15s | |
| CSGO-5M5Yb-xJZxq-LmYpn-dekOi-Sjp7C | 12/14/2 | 57.0 | 0.88 | 2026-06-21 19:24:53 · 36m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.