Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kTBrS-h68XL-Ybwc7-Ae3Wk-MZpUE | 8/18/7 | 60.8 | 0.63 | 2026-07-01 20:52:15 · 28m 39s | |
| CSGO-ELK7N-frK53-DbT8E-pdAt9-4A4tJ | 10/22/10 | 40.4 | 0.58 | 2026-07-01 20:02:45 · 46m 16s | |
| CSGO-r9cvS-Lc5ru-oGCh3-9YC9U-C7xsP | 10/12/5 | 51.4 | 0.92 | 2026-07-01 19:12:37 · 39m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.