Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c3rzZ-eOAqa-FZKHo-KbVWv-vB3xK | 13/17/9 | 81.1 | 1.09 | 2026-07-03 19:07:30 · 26m 48s | |
| CSGO-wRxJB-Svqcp-WcOVW-4CTkL-9SR3A | 5/11/3 | 52.8 | 0.56 | 2026-07-03 18:45:38 · 10m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.