Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pAcQ4-vpnK7-yF6sv-rH35a-jPocG | 15/13/6 | 80.2 | 1.20 | 2026-07-08 20:05:38 · 33m 26s | |
| CSGO-5G5Hj-w3NnG-OiKk2-KKCsb-BusnC | 24/12/9 | 114.8 | 1.70 | 2026-07-08 19:19:22 · 38m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.