Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zmCPm-B39yP-ajEYF-KtBJD-kyLwF | 21/26/9 | 75.7 | 1.04 | 2026-07-02 19:12:29 · 53m 15s | |
| CSGO-uej2i-KdiEe-55Jm9-dSGCw-bq4FP | 21/21/9 | 82.3 | 1.07 | 2026-07-01 20:16:50 · 50m 17s | |
| CSGO-UWa3P-kZQ35-siMEd-FA3x7-xyZQM | 7/18/8 | 51.1 | 0.57 | 2026-06-28 20:17:42 · 33m 32s | |
| CSGO-CKvLV-bHExL-d8vPx-KKawE-J9tvE | 8/16/2 | 50.2 | 0.55 | 2026-06-28 19:34:12 · 28m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.