Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MGh4L-77tnr-9CXrM-Z36Ci-6395Q | 16/17/1 | 67.9 | 0.94 | 2026-07-06 15:48:18 · 38m 47s | |
| CSGO-SEOOj-xFuMt-Gt67z-yyJPT-3vKjC | 17/16/6 | 91.0 | 1.38 | 2026-07-03 19:35:54 · 29m 16s | |
| CSGO-wh8QL-JXiGM-jbbiH-ABErp-UDeKP | 19/7/3 | 100.4 | 1.75 | 2026-07-03 19:01:33 · 27m 15s | |
| CSGO-PJLui-vCuyS-FKPHG-GYY9h-dE4BO | 16/22/6 | 65.9 | 0.90 | 2026-07-03 18:13:49 · 44m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.