Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W7hcs-nXTSa-L4wOO-8rKaT-MQCmQ | 22/17/11 | 130.3 | 1.67 | 2026-07-01 19:31:36 · 37m 4s | |
| CSGO-9x5rq-ysaLY-vpdYh-FX6LF-CoRqJ | 15/18/2 | 73.0 | 0.93 | 2026-06-25 19:57:56 · 34m 43s | |
| CSGO-aiBSE-oOhSX-JWbUN-huSm9-AVVzE | 18/12/5 | 92.8 | 1.52 | 2026-06-24 20:09:57 · 34m 12s | |
| CSGO-oVEDc-uBE9c-Kbyy8-iTWzd-55vTC | 12/10/1 | 54.4 | 1.10 | 2026-06-24 19:40:03 · 25m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.