76561197960752920
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-7.9%Peak single-match outcome anomaly 24.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.45 across 4 of our matches (penalty scales above 1.4)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XPDjV-WWoeR-NtrOA-LzDeG-mcWoN | 15/17/3 | 84.8 | 0.98 | 2026-07-02 15:56:01 · 32m 49s | |
| CSGO-mYkuF-MAUAM-54yeh-XuUXW-QmeqA | 19/15/2 | 108.8 | 1.42 | 2026-07-02 15:03:14 · 28m 15s | |
| CSGO-VCJYr-UcadO-tEC8t-zOPfj-7iEBM | 18/7/5 | 96.5 | 1.74 | 2026-06-30 20:00:37 · 28m 19s | |
| CSGO-AdWec-X9Ojw-peYkD-cd6uy-t2uWK | 15/14/6 | 68.9 | 1.09 | 2026-06-30 19:19:31 · 37m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.