Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qsKtD-AfvkF-dHvMo-YttTU-n6iPK | 5/18/9 | 54.3 | 0.49 | 2026-07-04 16:13:40 · 40m 24s | |
| CSGO-KQXPc-DeFwd-AkOcW-dy7uL-5b9eD | 18/15/4 | 86.4 | 1.31 | 2026-07-04 13:06:08 · 32m 51s | |
| CSGO-nQKR3-iBiaR-djKEe-tGTVs-qrzED | 13/9/3 | 82.6 | 1.48 | 2026-07-04 06:17:24 · 27m 47s | |
| CSGO-id9ny-Hpp6e-3RYJm-8fK7n-3De4D | 19/19/4 | 79.8 | 1.11 | 2026-07-04 05:28:59 · 43m 31s | |
| CSGO-atcCZ-QsKzf-L9bvH-T9n8Q-WawDK | 14/16/1 | 88.5 | 0.90 | 2026-06-22 13:11:06 · 27m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.