Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3BN89-4YDas-3f6NV-PoumX-75mAL | 42/15/7 | 174.0 | 2.47 | 2026-06-27 05:20:56 · 37m 16s | |
| CSGO-L3J5z-ZRKSS-rTSnr-4EHda-fQ4qB | 26/19/6 | 118.6 | 1.50 | 2026-06-23 04:33:45 · 32m 17s | |
| CSGO-c5YQt-TmtAR-ZDseG-EYjZp-SD8aC | 4/7/0 | 74.9 | 0.60 | 2026-06-23 04:13:32 · 14m 41s | |
| CSGO-2Keou-wO4w2-sPQ8x-kSJQd-wjNYE | 13/19/7 | 79.5 | 0.90 | 2026-06-20 06:24:17 · 33m 31s | |
| CSGO-uSPE7-p4Tcb-QmdV4-HRpMR-HnF8D | 20/13/6 | 106.1 | 1.38 | 2026-06-17 05:16:15 · 28m 38s | |
| CSGO-fsDqh-qEEz8-wsp5C-daQbS-x62NF | 20/11/9 | 117.7 | 1.76 | 2026-06-17 04:44:32 · 29m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.