Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AhRYL-53mh6-crnTP-Abruc-Zu8GJ | 14/14/6 | 64.8 | 1.10 | 2026-06-30 15:19:31 · 33m 11s | |
| CSGO-bqOzb-MOjQe-n7LWa-jkLby-dMnfO | 21/12/3 | 89.3 | 1.51 | 2026-06-30 14:36:47 · 38m 42s | |
| CSGO-FoewC-brbcd-XVP49-tOq27-AfxTC | 12/16/4 | 65.9 | 0.97 | 2026-06-27 20:04:55 · 29m 48s | |
| CSGO-aPSH7-Wiuw8-tNj2b-3HKNY-FvxfF | 11/16/1 | 58.6 | 0.73 | 2026-06-26 17:51:43 · 37m 58s | |
| CSGO-Wyp7N-pv6pO-mqnqq-wxb7H-Vxw5G | 15/16/7 | 70.0 | 1.08 | 2026-06-26 17:13:18 · 27m 44s | |
| CSGO-CSj7R-Krba6-BxLFN-dm2mF-v8CBM | 6/10/4 | 51.4 | 0.82 | 2026-06-26 16:51:04 · 17m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.