Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xi2kp-D2Ddh-sicNv-GCqCD-VUeZH | 17/19/5 | 77.9 | 1.07 | 2026-07-03 19:43:39 · 39m 56s | |
| CSGO-YpTO4-pQomK-bWm4C-K2psh-HuybE | 14/13/10 | 66.1 | 1.23 | 2026-06-26 20:42:53 · 33m 5s | |
| CSGO-MVTdS-yL6jm-dXv3p-ASZ2m-rYH4C | 12/17/6 | 67.7 | 0.89 | 2026-06-11 18:02:39 · 29m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.