Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bR458-hXewk-CWzOi-FS7N7-tKkXM | 19/10/5 | 114.7 | 1.68 | 2026-06-28 19:09:58 · 31m 28s | |
| CSGO-bb4Pk-6N2me-PVxBw-mdfh3-LWzfF | 8/14/1 | 58.5 | 0.50 | 2026-06-28 16:37:01 · 23m 38s | |
| CSGO-A3tVR-RrjFW-MK7aF-Ci4xP-nRyQN | 19/12/6 | 76.4 | 1.40 | 2026-06-22 19:43:41 · 36m 8s | |
| CSGO-xciZf-fNUk3-GSEG9-km4ZD-KUGnK | 12/16/1 | 76.2 | 0.72 | 2026-06-22 19:07:23 · 31m 21s | |
| CSGO-BKs3Q-UyfiC-R9QRE-afAXm-TsUCP | 23/22/6 | 73.5 | 1.08 | 2026-06-22 18:20:54 · 43m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.