Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2qCfx-8Oxq7-Wn2wd-ZusUt-EhMMB | 17/14/5 | 86.5 | 1.24 | 2026-07-05 19:10:28 · 37m 35s | |
| CSGO-4TMdx-6OKbN-Ajtdz-3q9s3-seYfE | 17/9/4 | 108.4 | 1.66 | 2026-07-03 20:11:36 · 24m 52s | |
| CSGO-Kqy3O-93q6N-5F8J7-7fz5k-a5UrC | 25/9/12 | 123.6 | 2.15 | 2026-07-03 19:38:01 · 26m 15s | |
| CSGO-btJ3P-ta8JP-6deHN-i5ata-VaDND | 15/16/5 | 66.5 | 1.06 | 2026-07-02 20:16:29 · 35m 18s | |
| CSGO-YCeoE-FDJsU-C8Pxb-8VjRc-ztZpG | 26/22/13 | 99.6 | 1.32 | 2026-06-22 20:01:28 · 46m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.