Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZpPmL-rYjGR-SXoTG-fo4x3-ZqDZG | 24/14/6 | 104.1 | 1.66 | 2026-06-28 21:46:17 · 33m 23s | |
| CSGO-VNYuS-ZamMA-Tkh3c-fH4Ac-kESyL | 23/18/6 | 91.4 | 1.32 | 2026-06-28 20:47:26 · 49m 3s | |
| CSGO-9OkAZ-vFfQs-7a7BL-G2dCS-Ew4ZJ | 8/14/0 | 45.5 | 0.49 | 2026-06-28 20:15:21 · 25m 2s | |
| CSGO-Hyv7J-cHU6Q-SNYXv-KST8i-P564E | 11/14/6 | 68.6 | 0.89 | 2026-06-28 19:31:17 · 33m 41s | |
| CSGO-Yv2S8-nsjF6-AAn2V-Mh9QH-OKNQC | 18/14/1 | 59.3 | 1.18 | 2026-06-27 23:37:25 · 27m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.